Seems you have not registered as a member of hotdudesreadingbook.us!

You may have to register before you can download all our books and magazines, click the sign up button below to create a free account.

Sign up

Characteristics of Games
  • Language: en
  • Pages: 311

Characteristics of Games

  • Type: Book
  • -
  • Published: 2012-08-24
  • -
  • Publisher: MIT Press

Characteristics of Games offers a new way to understand games: by focusing on certain traits -- including number of players, rules, degrees of luck and skill needed, and reward/effort ratio -- and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games -- board games, card games, computer games, and sports -- have to teach each other. Today's game designers may find sol...

Rules of Play
  • Language: en
  • Pages: 672

Rules of Play

  • Type: Book
  • -
  • Published: 2004
  • -
  • Publisher: MIT Press

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

Paid to Play
  • Language: en
  • Pages: 89

Paid to Play

  • Type: Book
  • -
  • Published: 2008-10
  • -
  • Publisher: iUniverse

Do you have game ideas collecting dust in the back of a closet or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today s game market. Long-time industry veteran gives a concise and complete insider s view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.

Brandweek
  • Language: en

Brandweek

  • Type: Book
  • -
  • Published: 1997
  • -
  • Publisher: Unknown

None

Eurogames
  • Language: en
  • Pages: 262

Eurogames

  • Type: Book
  • -
  • Published: 2012-08-16
  • -
  • Publisher: McFarland

"This book chronicles the evolution of tabletop hobby gaming, explores why hobbyists play eurogames, how players balance the structure of competitive play with the demands of an intimate social gathering, and to what extent the social context of the gameencounter shapes the playing experience. This innovative work highlights a popular alternative trend in the gaming community"--

The Game Design Reader
  • Language: en
  • Pages: 924

The Game Design Reader

  • Type: Book
  • -
  • Published: 2006
  • -
  • Publisher: MIT Press

This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers, game journalists, game fans, sociologists, media theorists, and other writers from diverse fields consider foundational questions: What are games and how do they function? How do they interact with the culture at large? What critical approaches can game designers take to create mean...

Jonny Magic and the Card Shark Kids
  • Language: en
  • Pages: 240

Jonny Magic and the Card Shark Kids

  • Type: Book
  • -
  • Published: 2005-08-16
  • -
  • Publisher: Random House

If you think a gang of real-life geeks can’t take on the world and win big . . . think again. And whatever you do, don’t sit down across a gaming table from Jon Finkel, better known as Jonny Magic. Jonny Magic and the Card Shark Kids is his amazing true story: the jaw-dropping, zero-to-hero chronicle of a fat, friendless boy from New Jersey who found his edge in a game of cards–and turned it into a fortune. The ultimate bully-magnet, Finkel grew up heckled and hazed until destiny came in the form of a trading-card game called Magic: The Gathering. Magic exploded from nerdy obsession to mainstream mania and made the teenage Finkel an ultracool world champion. Once transformed, this youn...

Uncertainty in Games
  • Language: en
  • Pages: 141

Uncertainty in Games

  • Type: Book
  • -
  • Published: 2013
  • -
  • Publisher: MIT Press

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning ga...

Kobold Guide to Board Game Design
  • Language: en
  • Pages: 146

Kobold Guide to Board Game Design

Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Imaginary Games
  • Language: en
  • Pages: 321

Imaginary Games

Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.