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Game On
  • Language: en
  • Pages: 432

Game On

A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and...

Gamer Psychology and Behavior
  • Language: en
  • Pages: 153

Gamer Psychology and Behavior

  • Type: Book
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  • Published: 2016-06-13
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  • Publisher: Springer

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psycho...

InfoWorld
  • Language: en
  • Pages: 128

InfoWorld

  • Type: Magazine
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  • Published: 2000-02-14
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  • Publisher: Unknown

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Gamification by Design
  • Language: en
  • Pages: 182

Gamification by Design

Provides information on creating Web and mobile applications based on the principles of game mechanics.

Irresistible Apps
  • Language: en
  • Pages: 208

Irresistible Apps

  • Type: Book
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  • Published: 2014-03-18
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  • Publisher: Apress

When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy? The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.

Culture.com
  • Language: en

Culture.com

When entrepreneurs seek expert advice to help them put together a compelling business plan, they turn to product gurus, technology experts, and folks with sales and marketing, fund raising, or operations backgrounds. But for guidance on how to create and sustain a high-performance company culture – the softer side of startup strategy – rarely will entrepreneurs find a source of advice and counsel. Culture.com: How the Best Startups Make it Happen fills that void. It is a research-based exploration of what it takes to build and sustain a winning startup culture.

Culture.com provides practical advice, insights and diagnostic tools for would-be entrepreneurs, seed capital investors, boar...

The Leadership Capital Index
  • Language: en
  • Pages: 312

The Leadership Capital Index

When it comes to evaluating a firm, leadership matters. We know that financial outcomes can predict about 50 percent of a firm's market value. Intangibles like strategy, brand, talent, R&D, innovation, risk, and so on account for the rest. But leadership underlies them all. And despite how important we know it is, we've been forced to rely on subjective and unreliable ways to measure its impact—until now. In this landmark book, leadership scholar, author, and consultant Dave Ulrich proposes a “leadership capital index”—a Moody's or Standard and Poor's rating for leadership. Drawing on research from investors and business leaders, and synthesizing the work of dozens of consulting firm...

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 1845

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2018-03-02
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  • Publisher: IGI Global

Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Reading With Pictures
  • Language: en
  • Pages: 160

Reading With Pictures

Comics have gone from "scourge of the classroom" to legitimate teaching tools, and the Common Core State Standards for scholastic achievement now explicitly recommend their use in the classroom. Reading With Pictures: Comics That Make Kids Smarter unites the finest creative talents in the comics industry with the nation's leading experts in visual literacy to create a game-changing tool for the classroom and beyond. This full-color volume features more than a dozen short stories (both fiction and nonfiction) that address topics in Social Studies, Math, Language Arts, and Science, while offering an immersive textual and visual experience that kids will enjoy. Highlights include George Washing...

InfoWorld
  • Language: en
  • Pages: 114

InfoWorld

  • Type: Magazine
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  • Published: 2000-05-15
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  • Publisher: Unknown

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.