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Morgan Kaufmann series in data management systems
  • Language: en
  • Pages: 562

Morgan Kaufmann series in data management systems

Technologies for web applications -- Data model -- Hypertext model -- Content management model -- Advanced hypertext model -- Overview of the development process -- Requirements specifications -- Data design -- Hypertext design -- Architecture design -- Data implementation -- Hypertext implementation -- Advanced hypertext implementation -- Tools for model-based development of web applications.

Computer Architecture
  • Language: en
  • Pages: 936

Computer Architecture

Computer Architecture: A Quantitative Approach, Sixth Edition has been considered essential reading by instructors, students and practitioners of computer design for over 20 years. The sixth edition of this classic textbook is fully revised with the latest developments in processor and system architecture. It now features examples from the RISC-V (RISC Five) instruction set architecture, a modern RISC instruction set developed and designed to be a free and openly adoptable standard. It also includes a new chapter on domain-specific architectures and an updated chapter on warehouse-scale computing that features the first public information on Google's newest WSC. True to its original mission ...

Data Mining
  • Language: en
  • Pages: 770

Data Mining

Our ability to generate and collect data has been increasing rapidly. Not only are all of our business, scientific, and government transactions now computerized, but the widespread use of digital cameras, publication tools, and bar codes also generate data. On the collection side, scanned text and image platforms, satellite remote sensing systems, and the World Wide Web have flooded us with a tremendous amount of data. This explosive growth has generated an even more urgent need for new techniques and automated tools that can help us transform this data into useful information and knowledge. Like the first edition, voted the most popular data mining book by KD Nuggets readers, this book expl...

Computer and Information Security Handbook
  • Language: en
  • Pages: 1280

Computer and Information Security Handbook

Computer and Information Security Handbook, Third Edition, provides the most current and complete reference on computer security available in one volume. The book offers deep coverage of an extremely wide range of issues in computer and cybersecurity theory, applications, and best practices, offering the latest insights into established and emerging technologies and advancements. With new parts devoted to such current topics as Cloud Security, Cyber-Physical Security, and Critical Infrastructure Security, the book now has 100 chapters written by leading experts in their fields, as well as 12 updated appendices and an expanded glossary. It continues its successful format of offering problem-s...

Location-Based Services
  • Language: en
  • Pages: 255

Location-Based Services

  • Type: Book
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  • Published: 2004-05-21
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  • Publisher: Elsevier

Location-based services (LBS) are a new concept integrating a user’s geographic location with the general notion of services, such as dialing an emergency number from a cell phone or using a navigation system in a car. Incorporating both mobile communication and spatial data, these applications represent a novel challenge both conceptually and technically. The purpose of this book is to describe, in an accessible fashion, the various concepts underlying mobile location-based services. These range from general application-related ideas to technical aspects. Each chapter starts with a high level of abstraction and drills down to the technical details. Contributors examine each application fr...

Very Large Data Bases
  • Language: en

Very Large Data Bases

  • Type: Book
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  • Published: 1987
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  • Publisher: Unknown

None

Analyzing Social Media Networks with NodeXL
  • Language: en
  • Pages: 304

Analyzing Social Media Networks with NodeXL

Analyzing Social Media Networks with NodeXL offers backgrounds in information studies, computer science, and sociology. This book is divided into three parts: analyzing social media, NodeXL tutorial, and social-media network analysis case studies. Part I provides background in the history and concepts of social media and social networks. Also included here is social network analysis, which flows from measuring, to mapping, and modeling collections of connections. The next part focuses on the detailed operation of the free and open-source NodeXL extension of Microsoft Excel, which is used in all exercises throughout this book. In the final part, each chapter presents one form of social media,...

Readings in Machine Learning
  • Language: en
  • Pages: 853

Readings in Machine Learning

The ability to learn is a fundamental characteristic of intelligent behavior. Consequently, machine learning has been a focus of artificial intelligence since the beginnings of AI in the 1950s. The 1980s saw tremendous growth in the field, and this growth promises to continue with valuable contributions to science, engineering, and business. Readings in Machine Learning collects the best of the published machine learning literature, including papers that address a wide range of learning tasks, and that introduce a variety of techniques for giving machines the ability to learn. The editors, in cooperation with a group of expert referees, have chosen important papers that empirically study, theoretically analyze, or psychologically justify machine learning algorithms. The papers are grouped into a dozen categories, each of which is introduced by the editors.

Journal of Artificial Intelligence Research
  • Language: en
  • Pages: 478
Pervasive Games
  • Language: en
  • Pages: 312

Pervasive Games

  • Categories: Art

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.